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Crystal Collapse’s core mechanics focus around hero actions.โMovement as we’ve already covered is one specific action with its own separate allocation in a turn.โIn addition to moving, heroes may also perform 1 additional action from the following standard actions listed below.
Move – I know I’ve just said it has its own allocation, but you can also use your second action for a second round of movement!โvery handy if you need to cover some ground to get to an objective quickly!
Climb – you can move up a single elevation for free with each square of movement but if you want to scale a vertical surface of 2 or more elevations, you can do this by using a climb action, placing your hero at the top of the elevation.โHandy if you don’t fancy taking the long way round!
Draw a Card – is your hand running a little low?โwant to execute a hero’s Active ability but need an extra/better card?โSacrifice a hero’s action to draw a card to your hand instead! Especially handy if you have a character who just isn’t in a position to use an action effectively.โJust remember that at the end of the turn any excess cards you have will need to be discarded so be sure to use them!
Quest Action – Some quests have specific actions that they require you to perform – if there’s a quest action on your chosen quest you can do that as described in the quest.โ
Use an Active Ability – We’ve already covered this here, but basically you pay the card fee to activate the ability and then carry it out as described.โSimple!
Attack – This action is the most complicated choice (but still quite simple) as it comes with a sequence that you must follow.โPick your target, make sure they’re an eligible target for your attack, then play a card from your hand (if you want to).โAdd this card’s value to your attack value, along with any fate cards or modifiers (such as from passive abilities etc) to the score.โ
Your target also draws a card (if they want to) plus any fate cards they are eligible to use, and add the value of their cards to the defence value from their profile.โTheir final defence value is deducted from your attack value.โ
Figure out your dice pool (the base value is listed on your profile but again it can be modified in a number of ways).โThen simply roll the correct number of D20 Dice and you want to score equal to or under your modified attack value.โIf you roll the EXACT number that you need then you score a critical hit!
See!โIt wasn’t that difficult after all!