Kurado Besalia – First thoughts

Meet Kurado Besalia, the knight who makes the Greatsword look like a toothpick. In the game, he’s the guy you want on your side – a powerhouse attacker with a solid defense. Not only can he dish out some serious pain, but his Charge skill lets him knock the opposition around like they owe him money. Let’s dive into how this can be your secret weapon.

Profile Analysis

Before we even get to his skills, Kurado’s profile is impressive. He’s rocking 4 health and 4 movement, which is pretty standard for a melee character. But then we hit the jackpot with an Attack value of 8>1, matched only by Joschua. Throw in 3 attack dice (most characters are stuck with 2) and 1 point of non-magical defense, and Kurado starts looking like the beast who invited himself to the party and brought his own keg.

Let’s Drill into Kurado’s Charge Skill

If your opponent has any sense, they’ll try to steer clear of Kurado. But his Charge skill turns him into a nightmare on legs. So, what’s the deal with this Charge skill? Let’s break it down.

The skill text says: Kurado performs a move action followed immediately by an attack action. The attack gains Displace 2.

Translation: Kurado gets a free 4-square sprint towards his unlucky target, then he smacks them with his sword. This attack doesn’t come with any automatic bonuses, but it does benefit from manoeuvre effects and God cards.

Now, the pièce de résistance – Displace 2. This nifty effect lets Kurado shove his target 2 squares away, in a direction of his choice. If there’s something (or someone) in the way, the target takes 1 damage. If it’s another hero blocking the path, they both take damage. It’s like Kurado is handing out pain as party favors.

And if the edge of the board is involved? Instant damage as they get a rude awakening from the hard stop. Plus, if you’re feeling extra spicy, you can push a hero off an elevation. If they fall at least 2 blocks high (H2, or about 40mm), they take falling damage too. Ouch.

“Right There! Hit the Weak Spot!”

Kurado’s passive ability showcases his skills as a Besalian commander. He’s got this uncanny knack for spotting enemy weaknesses and exploiting them to devastating effect. For his allies, this means they get to piggyback on his combat smarts. Any ally within A2 of Kurado gets an extra Fate card whenever they attack, thanks to his battle wisdom.

Just remember to use it during combat rolls – unless you enjoy forgetting key advantages like I often do!


There you have it, folks. Kurado Besalia – the knight who’s not just playing the game, but rewriting the rules. Get him on your team and watch your opponents scramble like they’re in a game of dodgeball with a cannonball.

2 responses to “Kurado Besalia – In Game Tactics”

  1. That means his Skill makes him an effective threat range 8 melee fighter on a map only 13 squares long. Ouch!
    Thouch I suppose you need to be careful with this if you want the rest of your team to profit from his passive.

    1. 100% he’s a beast! And you’ve nailed it on the head too – it can absolutely be a trade off between making the most of his awesome passive skill and getting to use his skill. Closing a big gap is a huge advantage, but also dealing damage and getting to displace an opponent (potentially causing bonus damage in the process) is awesome. But it’s a game of resource management too so you have to consider how many cards you have at your disposal, do you have enough to let your other heroes attack and even defend if you need to? 🙂

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